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Waterloo banner

  • Orig HPS Press Release
  • Planning Map
  • Reading List
  • Game Documents & Misc
Campaign Waterloo cover

Waterloo... there are only a few battles in history whose names have become so famous as to mean something even to those least interested in military affairs. The epic showdown that ultimately brought down the French empire erected by Napoleon Bonaparte is so well known that it has even entered into common language. Phrases such as "he met his Waterloo" now signify ultimate defeat and the end of all hopes. On 18 June 1815, south of the small Belgian hamlet Waterloo, in what was then the Kingdom of the Netherlands, one of the bloodiest battles of history occurred. Napoleon hoped to destroy the European coalition arrayed against him by means of a quick, decisive victory over one, or preferably both, of his main antagonists. These were the Anglo-Allied army under Field Marshal, The Duke of Wellington, and the Prussian army under Generalfeldmarschall Gebhard Leberecht Fuerst Bluecher von Wahlstatt. Admittedly, preparations for the campaign took a couple of months and after its conclusion some more weeks were needed to bring the French empire to its knees, and there were other theaters of war besides the one in Belgium. Yet the Waterloo campaign proper, the just four days between the crossing of the Netherlands border by the Armée du Nord on 15 June 1815, and its disastrous defeat at the hands of the combined Anglo-Allied and Prussian armies on 18 June, decided the fate of the Emperor, and by implication, the Empire.

 

Click to Enlarge

 

Historical Scenarios Covering:

  • Ligny
  • Quatre Bras
  • Soleilmont
  • Waterloo
  • Wavre
  • Twin Battles: Ligny & Quatre Bras
  • Twin Battles: Waterloo & Wavre
  • Entire Campaign - single scenario
 
Click to Enlarge
 

What If Scenarios Covering:

  • Braine le Comte
  • Chatelet
  • Mons
  • Nivelles
  • Plancenoit
  • The Ridge
  • Togrinne
  • ...and others.

61 scenarios are included in the main section with another 109 being created for the campaign specific situations.

 
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Maps:

There is one main map that we created for this campaign, it measures 560 x 400 hexes (that's 224,000 hexes...) and it covers from Charleroi in the South, to Mons in the West, to Gembloux East and finally to the village of Waterloo, just south of Brussels. Almost three times more ground than was historically covered, to allow many what if situations to be explored. From this many sub-maps have been created, and can be created for future use.

Game features introduced in Waterloo:

  • Weather.
  • Disordered defenders now defend at 2/3 strength instead of full strength.
  • Disordered attackers now attack at 1/3 strength instead of 1/2 strength.
  • Cavalry charge continuation.
  • Multiple melees on the same unit are now possible, as an optional rule.
  • Battle termination feature added for those playing a campaign against the AI.
  • Random scenario selection within the campaign engine.

How the Weather feature works:

Within the game the weather entries display like this in the pdt interface:
Weather Clear (100% at 00:00 06/15/1815)
Visibility: 40
Move Cost: 100%
Attack Mod: 0% 
Artillery Mod: 100% 
Flags: None

Within the PDT file they look like this:
1 1815 6 15 0 0 100 40 100 100 0 0
Clear 1 = Weather entry
1815 = The Year
6 = The Month
15 = The Day
0 = The Hour
0 = The Minute
100 = The % of probability this entry will take place on the time set.
40 = Visibility 100 = % cost to move, for example in light mud we used a value of 150, or 1.5 times the normal rate.
100 = % modifier on artillery effectiveness, 100 being no adverse effects.
0 = % modifier on assaults, 0 being no adverse effects.
0 = special flags used. (This effects the ability of cavalry to charge or not)
Clear = Text name assigned to the condition, we created 6 for use in the campaign.
Beyond the normal use of this feature to replicate the effects of weather on the terrain and combat I also used it for two other things.
1) To gradually decrease visibility as the major battles progressed. This is to simulate the gathering smoke from the various weapons used.
2) To gradually increase and decrease visibility for dawn and dusk, so that it goes from 1 hex, to 2, then to 3 then 4 and vice versa as the time frame changes.

 
Click to Enlarge
 

Play modes include A/I, Hot Seat, PBEM, LAN & Internet play.

Credits

  • Scenario Design: Charlie Cutshall & Rich Hamilton
  • Artist: Joe Amoral
  • Uniform Research: Mark Adams
  • Additional Research & Historical Overview: D. S. Walter
  • Campaign Maps: Mike Avanzini
  • Cover Painting: Adrian George
  • Playtesters: D.S. Walter, Steve Cutshall, Ernie Sands, Claes Melbro, James Brammer, Hans Boersma, Garry Cope, & Phil Natta

System Requirements

Windows XP, Vista, or 7
Processor: 1 GHz
Disk Space: 1 GB
Memory: 1 GB

Planning Map (Note this is in 2d Zoom Out mode)   
Belgium map

Belgium: 23.7 mb gif

 
  Coming Soon


Game Documents & Misc
Getting Started
Designer's Notes
 

 

 

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