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Campaign Shiloh




Introduction:

"Place of Peace"

It is 1862. The Eastern theater of the American Civil War is deadlocked. But a mobile campaign is being fought in the West. Union General Ulysses S. Grant is fighting his way down the Mississippi River, capturing Forts Henry and Donelson.

The Battle of Belmont

Battle of Belmont

Confederate General Johnston launches a surprise attack against Grant's encampment at Pittsburgh Landing--otherwise known as Shiloh Church. "Shiloh" means "peaceful."

The Battle of Shiloh -end of day 1

Battle of Shiloh

In one of the hardest fought battles of the Civil War, the Confederates roll up the leading Union regiments, only to be stopped cold when Grant takes the field and launches a vigorous counterattack. With the Union now secure on the Mississippi, the way is open for Grant to split the Confederacy in two.

The Battle of Shiloh's Jump Map

Shiloh's Jump Map

Had Johnston won at Shiloh, the course of the Civil War might have been different. Now is your chance to take command on this decisive battlefield.

 

Background:

The heart of Shiloh is the campaign system. At each stage of a campaign, players choose from 2-4 operational decisions that will result in a tactical battle to be played out on an expansive map, providing room for maneuver. The campaign is non-linear, with both offensive and defensive operational options available to each side. Though every scenario may also be played as a stand-alone, the bulk of the scenarios are integrated into the operational/tactical campaigns, providing a high degree of replay value.

Game Details:

Shiloh Features

-212 stand alone scenarios and 80 campaign scenarios

-6 different campaigns for a varied campaign experience

-"Historic" battles include: Belmont, Mill Springs, Fort Henry, Fort Donelson, New Madrid Bend, and Shiloh

-"What if" battles include: Cairo, Frankfort, Nashville, Jackson, Columbia to Franklin, and river gunboats

-Large battle maps: Fort Henry to Fort Donelson, Columbia to Franklin, Cumberland River to Mill Springs, etc...

-Enhanced engine changes: Full Power Melee, Troops can cross major rivers, VPs for Supply, and more...

Fort Henry

Fort Henry

 

Create your own Battles:

A powerful scenario and campaign editor is included that provides you with infinite possibilities. Search your imagination and create "what if" battles that will impress even the most difficult of critics. You can do any of the following:

· Add/Remove units
· Add/Remove many different kinds of defense works
· Add/Remove bridges
· Add/Remove objectives
· Add/Remove trenches, breastworks, supply sources
· Create new or change the way the A/I moves
· Change unit strengths, facings, fatigue, formations
· Create your own Campaign(s) from scratch

Fort Donelson

Fort Donelson

 

Game engine enhancements:

· Added FOW for Bridge Strength.
· Increased Cavalry Charge Melee bonus to 25% from 10%.
· Added ability to add Trenches to a scenario.
· Added option for Alternate Label Style.
· Added Ask Before Advancing option.
· Reinstated Column Movement where no unit is selected.
· Added ability to check for duplicate leaders in Scenario Menu.
· On-map combat results.

Play options:

  • play by email (PBEM)
  • online single or multi-play
  • single play against AI
  • hotseat

Campaign features:

  • loss carryover between battles
  • fatigue carryover between battles
  • leader promotion/replacement
  • straggler return between battles
  • limited reconstitution of destroyed regiments

Campaign Shiloh Planning Maps

Minimum Requirements area here

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