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Campaign Corinth


Campaign Corinth cover


Introduction:

Campaign Corinth depicts the Mississippi front of the vast Confederate offensive in the Fall of 1862 that culminated in the battle of Corinth. Defending Federal gains in Mississippi and West Tennessee are Federal Generals Ulysses S. Grant and William S. Rosecrans. Their opponents, Confederate Generals Earl Van Dorn and Sterling Price, have dreams of planting their banners on the banks of the Ohio River.

Background:

"After the Battle of Iuka, Maj. Gen. Sterling Price’s Confederate Army of the West marched from Baldwyn to Ripley where it joined Maj. Gen. Earl Van Dorn’s Army of West Tennessee. Van Dorn was senior officer and took command of the combined force numbering about 22,000 men. The Rebels marched to Pocahontas on October 1, and then moved southeast toward Corinth."

Iuka #d mode

"They hoped to seize Corinth and then sweep into Middle Tennessee. Since the Siege of Corinth, in the spring, Union forces had erected various fortifications, an inner and intermediate line, to protect Corinth, an important transportation center. With the Confederate approach, the Federals, numbering about 23,000, occupied the outer line of fortifications and placed men in front of them. Van Dorn arrived within three miles of Corinth at 10:00 am on October 3, and moved into some fieldworks that the Confederates had erected for the siege of Corinth. The fighting began, and the Confederates steadily pushed the Yankees rearward. A gap occurred between two Union brigades which the Confederates exploited around 1:00 pm. The Union troops moved back in a futile effort to close the gap. Price then attacked and drove the Federals back further to their inner line."

The Confederates setting up to assault the Union lines at Corinth

confederate attack at corinth

"By evening, Van Dorn was sure that he could finish the Federals off during the next day. This confidence--combined with the heat, fatigue, and water shortages--persuaded him to cancel any further operations that day. Rosecrans regrouped his men in the fortifications to be ready for the attack to come the next morning. Van Dorn had planned to attack at daybreak, but Brig. Gen. Louis Hébert’s sickness postponed it till 9:00 am. As the Confederates moved forward, Union artillery swept the field causing heavy casualties, but the Rebels continued on. They stormed Battery Powell and closed on Battery Robinett, where desperate hand-to-hand fighting ensued."

The Campaign menu

campaign menu

"A few Rebels fought their way into Corinth, but the Federals quickly drove them out. The Federals continued on, recapturing Battery Powell, and forcing Van Dorn into a general retreat. Rosecrans postponed any pursuit until the next day. As a result, Van Dorn was defeated, but not destroyed or captured, at Hatchie Bridge, Tennessee, on October 5."

--All quotes -National Park Service Battle Summary

Jump map mode -just one of the maps used in Campaign Corinth

Corinth jump map

Game Details:

Campaign Corinth contains 197 scenarios, including the historical battles of Iuka, Corinth, and Davis Bridge along with smaller actions at Middleburg, Britton's Lane, and Big Hill. Though every scenario may also be played as a stand-alone, the bulk of the scenarios are integrated into the operational/tactical campaign, providing a high degree of replay value.

Create your own Battles:

A powerful scenario and campaign editor is included that provides you with infinite possibilities. Search your imagination and create "what if" battles that will impress even the most difficult of critics. You can do any of the following:

· Add/Remove units
· Add/Remove many different kinds of defense works
· Add/Remove bridges
· Add/Remove objectives
· Add/Remove trenches, breastworks, supply sources
· Create new or change the way the A/I moves
· Change unit strengths, facings, fatigue, formations
· Create your own Campaign(s) from scratch


Game engine enhancements:

· Added FOW for Bridge Strength.
· Increased Cavalry Charge Melee bonus to 25% from 10%.
· Added ability to add Trenches to a scenario.
· Added option for Alternate Label Style.
· Added Ask Before Advancing option.
· Reinstated Column Movement where no unit is selected.
· Added ability to check for duplicate leaders in Scenario Menu.
· On-map combat results.

Play options:

  • play by email (PBEM)
  • online single or multi-play
  • single play against AI
  • hotseat
Campaign features:
  • loss carryover between battles
  • fatigue carryover between battles
  • leader promotion/replacement
  • straggler return between battles
  • limited reconstitution of destroyed regiments
Minimum Requirements area here
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