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Campaign Atlanta


atlanta cover


Introduction:

-Hood v. Sherman-

At the beginning of 1864, the Union was poised to begin its final drive into the deep South. The plan was simple: General William T. Sherman and his three separate armies with over 110,000 men, would advance south, seek and destroy the Confederate Army of Tennessee, and capture the great Confederate city of Atlanta.

Atlanta Jump Map

Background:

However, a determined General Joseph E. Johnston was ordered to stop this invasion. Johnston's plan was also simple: fortify and defend each mile of southern territory, inflict ever greater losses on the enemy, and force them into a costly mistake.

The lines at Resaca

resaca

Cleverly using the difficult terrain of northern Georgia, Johnston's plan nearly worked. But after a hard fought campaign, Sherman took Atlanta, dealing a major blow against the Confederacy.

Now you can refight the entire 120 mile march to Atlanta, or face the invaders at places like Rocky Face Ridge, Resaca, Kennesaw Mountain, and even Atlanta itself. Your choices will decide the fate of Confederacy. Fight well and bring victory to your chosen side.

The lines at Atlanta

Atlanta

Game Details:

The heart of Atlanta is the campaign system. At each stage of a campaign, players choose from 2-4 operational decisions that will result in a tactical battle to be played out on an expansive map, providing room for maneuver. The campaign is non-linear, with both offensive and defensive operational options available to each side. Though every scenario may also be played as a stand-alone, the bulk of the scenarios are integrated into the operational/tactical campaigns, providing a high degree of replay value.


134 stand alone scenarios and 96 campaign scenarios

5 different campaigns for a varied campaign experience.

Historic battles include:

-Rocky Face Ridge
-Resaca
-Cassville
-New Hope Church
-Pickett's Mill
-Dallas
-Kolb's Farm
-Kennesaw
-Smyrna
-Peachtree Creek
-Ezra Church
-Sunshine Church
-Utoy Creek
-Jonesboro
-Allatoona
-Atlanta

"What if" battles include:

-Chattahoochie River Line
-Siege of Atlanta
-Sherman's advance
-meeting engagements
-and many variants of both historical and "what if" scenarios

The Chattahoochie River Line

chattahoochie river line 3d

chattahoochie river line 2d

The largest map yet featured in the CWB series. Over 100 miles in continuous length, that's over 1,300 hexes north to south. More than 500,000 hexes in total!

Large maps and inclusive orders of battle offer unlimited possibilities for user-created scenarios.

Create your own Battles:

A powerful scenario and campaign editor is included that provides you with infinite possibilities. Search your imagination and create "what if" battles that will impress even the most difficult of critics. You can do any of the following:

· Add/Remove units
· Add/Remove many different kinds of defense works
· Add/Remove bridges
· Add/Remove objectives
· Add/Remove trenches, breastworks, supply sources
· Create new or change the way the A/I moves
· Change unit strengths, facings, fatigue, formations
· Create your own Campaign(s) from scratch

Game engine enhancements:

· Added FOW for Bridge Strength.
· Increased Cavalry Charge Melee bonus to 25% from 10%.
· Added ability to add Trenches to a scenario.
· Added option for Alternate Label Style.
· Added Ask Before Advancing option.
· Reinstated Column Movement where no unit is selected.
· Added ability to check for duplicate leaders in Scenario Menu.
· On-map combat results.

-Enhanced engine changes include real weather changes and gun smoke effects, ability to capture, recapture, and spike artillery, increased campaign recovery rates, and more...

Play options:

  • play by email (PBEM)
  • online single or multi-play
  • single play against AI
  • hotseat

Campaign features:

  • loss carryover between battles
  • fatigue carryover between battles
  • leader promotion/replacement
  • straggler return between battles
  • limited reconstitution of destroyed regiments

Minimum Requirements area here
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