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Campaign Antietam


antietam


Introduction:

-By the end of the day, September 17th, 1862, The Battle of Antietam has been known as "America's Bloodiest day." And so it was and remains. -

The Battle of Antietam

antietam jump map

Many battles preceded and followed, but none would be so costly on both sides as Antietam. No more would citizen soldiers populate both armies. Rather, they would now be known as professional veterans. For the Confederacy, the brilliance of Robert E. Lee would be needed to keep the southern army alive.
Opposing him, a series of union generals would be tried. Many would fail. In the end, George McClellan would be called upon, a second time, to save the Union. Will he succeed, or will Lee lead southern armies to victory?

antietam 2d zoom out

HPS's Campaign Antietam faithfully recreates the fateful battles of 1st and 2nd Bull Run, and climaxing with America's bloodiest battle, Antietam. Many other smaller battles are also included that will help lead the way. Take charge and defend your country, whether it be North or South.

antietam 2d zoom in

Game Details:

199 stand alone scenarios and 164 campaign scenarios

3 different campaigns for a varied campaign experience, each also has a "weather variant" to choose from.

campaign menu

Historical scenarios include:
-1st Bull Run
-2nd Bull Run
-Antietam
-Groveton (Brawner's Farm)
-Chantilly
-Cedar Mountain
-South Mountain

3d zoom in

Dozens of "What if" scenarios including:
-meeting engagements
-cavalry fights
-equal force battles

39 scenarios specifically designed for a tough challenge against the A/I
-Many meeting engagements using the new random hex feature.
-The extreme effects of FOW will be more fully demonstrated.
-Large maps shared from HPS' classic Campaign Gettysburg.
-Inclusive orders of battle offer unlimited possibilities for user-created scenarios.

Create your own Battles:

A powerful scenario and campaign editor is included that provides you with infinite possibilities. Search your imagination and create "what if" battles that will impress even the most difficult of critics. You can do any of the following:

· Add/Remove units
· Add/Remove many different kinds of defense works
· Add/Remove bridges
· Add/Remove objectives
· Add/Remove trenches, breastworks, supply sources
· Create new or change the way the A/I moves
· Change unit strengths, facings, fatigue, formations
· Create your own Campaign(s) from scratch

Game engine enhancements:

· Added FOW for Bridge Strength.
· Increased Cavalry Charge Melee bonus to 25% from 10%.
· Added ability to add Trenches to a scenario.
· Added option for Alternate Label Style.
· Added Ask Before Advancing option.
· Reinstated Column Movement where no unit is selected.
· Added ability to check for duplicate leaders in Scenario Menu.
· On-map combat results.

-Added new Optional Melee Resolution Optional Rule: Units must move and fire before melee.

-Added new Artillery Ammo by Cannon Optional Rule. Each cannon fired will count as one ammo point used.

-Added new Random hex and time for incoming reinforcements. Neither side will know exactly when and where new troops will arrive.

Play options:

  • play by email (PBEM)
  • online single or multi-play
  • single play against AI
  • hotseat

Campaign features:

  • loss carryover between battles
  • fatigue carryover between battles
  • leader promotion/replacement
  • straggler return between battles
  • limited reconstitution of destroyed regiments

Minimum Requirements area here
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