The Results Are In!!


We have spent quite a few hours going over the submissions, and some fine ones they are. We have narrowed it down, and come up with the five winners...and they are...


The Best Overall scenario submitted was for TOD - By Craig Deaton, Hypothetical.

The Best Historical was for Middle East '67 - By Fernando Ángel Sánchez

The Second Best Historical was for Campaign 1776 - By Mike Cox

The Best Hypothetical was for Napoleons Russian Campaign - By Konstantin M. Koryakov

The Second Best Hypothetical was for Campaign 1776 - By Dierk Walter


In the links that follow you will be able to download all of the scenarios submitted for the contest. They will be grouped by game. Each of the winning scenarios is also linked above...

We encourage you to write the designers and give them some feedback on their creations. I'm sure they would like to know people are playing thier games as well.


Campaign 1776

The Battle of Pottes - 1776 - Gary McClellan -- This is a hypothetical scenario that is intended to study and highlight the armies of the War of the Spanish Succession at the start of the 18th Century. The units are based on the book strength of these units (taken from Chandler's Art of War in the Age of Marlborough), though in a campaign setting, you would rarely find them at full strength, even at the beginning of the season. The units are "hypothetical", in that they do not carry historical designations, though they are meant to reflect the standard OOB of the era. Three armies are represented in this scenario, the English Army, the French Army, and the Imperial Army (Hapsburg).

Fort Carillon - 1776 - Rich White -- Fort Carillion, otherwise known as Ticonderoga, was the site of a major Anglo-American defeat at the hands of Montcalm's French on July 8th 1758, despite possessing numerical superiority of approximately 4 : 1. With his command structure disrupted by the death of his brilliant second-in-command, Lord Howe in a skirmish a few days earlier, and his new number two - Thomas Gage - mysteriously inconspicuous, the British commander, Major General James Abercromby, launched a series of futile and costly frontal assaults on the strong French defensive position.

The Assault on Fort Washington - 1776 - Mike Cox -- The Americans had blundered by clinging to an unteneble position in New York. Fully informed of Magaw's dispositions by the traitor, William Demont, Howe moved on the fortification before Washington could withdraw. If the Americans can blunt the assault of the 16th, they will hopefully be able to withdraw under cover of darkness to the Jersey side of the Hudson. In reality, it was another humiliating defeat for the young American army and its unproven commander. N.B. Balanced for play using Rifle Effects and Line Disruption on, Isolation Rules off.

The Battle of Shallow Ford - 1776 - Sean Coffey -- Historical. In 1780 as Cornwallis was rampaging across the South the Surry County Loyalists made numerous raids against the Whigs in N. Carolina. Eventually the Loyalists were going to link up with Cornwallis at Charlotte. Meanwhile, Several companies in the American army were heading to Kings Mountain, on their march they recieved information informing them that Maj. Ferguson had surrendered and that they were to march to Surry County to stop the raids at once. On October 14th 9:30am, The head of the Tory column appeared crossing the Yadkin River and coming towards the Continentals. The Continentals gained the upper hand and routed the Tories. Since they were on horseback they fled quick and were not caught. Though this was a very small battle compared to others, it played a major effect in the battle over N. Carolina.

The Tobacco Raids - 1776 - Mike Davies -- This scenario is loosely based on British Operations in Virginia between 1779 and 1781. British tactics in the area called for a series of raids aimed at destroying or capturing Continental Army supplies as well as tying down troops to defend Virginia, keeping them away from what the British saw as the main theatres of the war. See the included notes for more...

The Long Way Home - 1776 - Dierk Walter -- Updated 8/17/02 (Hypothetical) Somewhere in the southwestern regions of the German Empire in the mid-18th century, a small Hessian force is returning from an expedition. They have fought some days ago and have marched for a week and are fatigued. They have to cross an unknown country in order to rejoin the army. Sadly, a numerically superior French force is billeted in the area. The Hessians, however, have the advantage of surprise - they are not expected by the French which are spread over the countryside, disrupted and disorganized. There is a small British-held town in the Southwest which might be reached by the weary expedition, although it is half-heartedly besieged by a French force. The garrison might even be able to fit out a relief corps later in the day. (Note: The French supply wagons are fixed without chance of release and are worth 1 VP per strength point, thus in effect being capture victory hexes. The Hessian's chance to run out of smallarm ammo is 10%, so they might have use for those wagons.)

Campaign Corinth

Farmington on the road to Corinth - Corinth - Claes Melbro -- This battle could perhaps have been a historical event, but it all stopped after skirmishing between advanced Rebel units and Nelson's Division. I put in bits of reports about this small battle (skirmish) that is to be found in the Official Records (included in the zip file).

Harrisburg, what if? - Corinth - Claes Melbro -- I played with the idea that Grant didn't use the Tennessee River in his southern advance in 1862. Instead used the Ohio RandR from Paducah to Humboldt then on to Jackson. After unloading his troops his struck south on the roads over the South Fork River. Polks Rebel Corps have been monitoring this area historically before Shiloh so the Rebel Army could have reacted on Grants move with haste. Historically Polk evacuated Columbus, Ky on March 2nd. After sending men to occupy both Island No 10 and New Madrid Polk gathered the rest of his men at Humboldt, Tenn. (More included in the zip file).

Van Dorn’s Grand Junction Gambit - Corinth - Thomas DeHoff -- This is a hypothetical situation. It assumes that instead of the attack against Iuka and the subsequent attack against Corinth, Van Dorn and Price do nothing. Halleck sensing the inactivity decides to strip most of Rosecarns from Grant’s command and ship them off the Buell to defend against Bragg’s invasion (exactly what Van Dorn was ordered to prevent happening) Van Dorn sensing that he needs to do something decides to isolate Corinth and Iuka but attacking the RR at Grand Junction and the towns of LaGrange and Saulsberry. He hopes to force the Yanks out of the fortress that Corinth into the open for a fair fight. What he doesn’t know is that Grant is at Lagrange seeing to some business and Rosecarns is on the way back now that Bragg is headed back to Tennessee. Can the Rebs sieze enough before the Yanks return?

The Battle of Shiloh - Corinth - Dierk Walter -- Updated 7/28/02 A port of the Shiloh battle, including map. All three scenarios use the same unit deployment and reinforcement schedule. It is based on the Norris version of TS Battleground Shiloh 04h. I adjusted the deployment of Peabody's brigade and some other units to have it better correspond with the historical records, but have not revised the entire deployment (may do that later though). The objectives have been slightly adapted in order to better reflect the points on which the battle focussed historically. Two 1500 objectives have been added on the southern edge of the map. The Confederates will need a really overwhelming victory on day one if they want to withdraw on day 2 - otherwise they will have to fight it out. The two scenarios differ only in the way in which they portray the "surprised" state of the Union army.

Napoleons Russian Campaign

Borodino, the second day - NRC - Konstantin M. Koryakov -- This scenario use an original file OOB, map and PDT used in game "Napoleon's Russian Campaign". Certainly, declaration of this scenario, as 2 day of battle at Borodino, very much conditionally. I have reduced number of all French batallions (except for guards). Some French units (taking part in battle) are not presented on battlefield. Some generals wounded during the first day (but taking part in the further events of this war) are present on battlefield. There are allowances and in a distribution of units in initial positions.

Borodino, Step by step - NRC - Konstantin M. Koryakov -- This package contains 15 short historical and hypothetical scenarios joint in the campaign ("Borodino, Step by step, 7 Sept 1812"). Which of the scenarios should be played depends to a lesser degree on a choice of the players and in the more degree from results of each separate battle. All scenarios are balanced. Both sides have chances of a victory in each separate scenario. Main is to choose correct tactics.

PZC Smolensk

A Cold December - PZCS - Joseph Alberti -- **WINTER Golovino, 120km SE of Moscow: On December 5,1941 the Soviet Army began its winter counter offensive against Army Group Center in the vicinity of Moscow. The first phase of the attack was directed towards Panzer Groups 3 and 4 which held salients encroaching Moscow. This scenario depicts the actions of the Soviet 49th Army's attack against Panzer Group 4 in the southern salient. Here, the Soviet 61st Rifle Corps attempts to punch through the defensive line held by elements of the 46th Motorized Corps in a drive westward. The Soviet forces receive the 137th Ski Division as reinforcements. This scenario can be played with the Human on either side, it was designed with the Human Player playing the Russian attackers against the German AI. [600 sq Km - 30 Turns]

Patton vs. Rommel in Russia - PZCS - Gary Cobleigh -- Updated 8/10/02 - now a 5.3 MB download Alternate History Scenario (Patton vs. Rommel in Russia): England drops out of the War in 1940. The Germans invade Russia in 1941 and come very close to capturing Moscow but the Russians push them back. After Japan attacks the U.S. at Pearl Harbor, Germany Declares war on the U.S. but there is no viable place to land an Army in Europe, so the U.S. concentrates their efforts against Japan. However, Stalin dies suddenly in 1943 and Russia is thrown into political Kaos. With no strong Central government, the Soviet Military is disorganized and the Germans begin a new offensive on the East Front. With Russia on the Verge of collapse, they ask Roosevelt to send an Army to help throw the Germans back. Sensing an opprotunity to foster U.S. influence on Russia, Rossevelt agrees. In 1944, the First of Two Army Groups are organized and sent to the Soviet Union. Under the Command of George S. Patton. The 12th Army Group fills into the Allied Line East of Smolensk in September. Seeing only a weak German Front, Patton decides to attack immediately. Three Airborne Divisions will drop behind the Enemy lines, proceeded by two battalions of Rangers to cut rail lines, blow bridges on the flanks and delay any German Reinforcements. Mean while, the 1st Army will pound its way threw the German front line making use of the three East-West highways. As soon as possible, they will link up with the Airborne Divisions. Two Corps of Thrid Army will provide late support for First Army. To facilitate the 1st Army Advance, the Paratroopers will concentrate on capturing the main bridges across the Dnepr and Vop Rivers. If all goes to plan, The American plan will lead to a general collapse of the German Eastern Front........However, unknow to American intelligence, the Germans have transfered Army Group B from Western Europe, and is just moving them up to start an offensive of their own. Under the command of Erwin Rommel, Army Group B is well organized and poised to react to the American offensive. Who will prevail?

PZC Normandy

Operation Goodwood - PZCN - Andrew Baird -- East of Caen, July 18th, 06:00: Probably the most controversial operation of the Normandy campaign, GOODWOOD stemmed from Montgomery's desire to hold and write down the German panzer forces on 21st Army Group's east flank before US First Army's attempt to break out. The basic plan was an all armoured thrust by 8 Corps with three armoured divisions (11th, Guards, 7th) Attacking out of the airborne bridgehead east of the Orne river. Divisional Supporting attacks were to be made on the flanks by I Corps and II Cdn Corps. The Germans were to be softened up by the largest aerial bombardment used in Normandy, consisting of 1100 Strategic Bombers from Bomber Command, 600 Heavy Bombers from the USAAF 8th Air Force, followed by 400 medium bombers from the USAAF 9th Air Force. 83 Group, 2nd TAF was assigned for CAS. A massive artillery program was also laid on, including 2 cruisers, the monitor "Roberts" and over 400 field and medium guns supporting the divisional artillery. Unfortunately, Allied intelligence had greatly underestimated the depth and strength of the German defences facing them, which consisted of 5 consecutive defensive lines in places. As well, German intelligence was aware of an impending attack. The tough 1st SS Pz. Korps would fight the might of British armour to a standstill, almost costing Montgomery his job. *Designer Notes* This is a medium sized scenario, with a very high unit density. I've concentrated on historical accuracy, probably at the expense of game play. Please see attached scenario notes for historical objectives and bomber targets. As it seems the AI doesn't know what to attack with the heavy bombers, I would stay away from playing the Germans against the AI. [Size: Medium; Length: 18 turns][v.1.0]

Battle for St Lo - PZCN - Sam Orlando -- July 18-19,1944. A hypothectical scenario. There is a stockpile of supplies at St Lo, that is vital to the Allied push to liberate France from Axis control. While the German High command knows of the inportence of St Lo have assigned the 21st Panzer Division to defend the city. Reinforcements are in rout and will aid in the defense. Can the US forces take St Lo?

PZC Kharkov

Flashing Sword of Retribution - PZCK - Marquo Mazer -- January 29th, 1943. The final death rattles of the German 6th Army can just scarcely be heard in the frigid winds blowing over the frozen steppes. The distance between Stalingrad and the retreating southern wing of OKH increases daily. The Hungarian, Italian and Rumanian Armies have been reduced to fleeing mobs...afflicted by what Hoth described as "indescribable tank panic." Stalwart German units, stretched way too thin, are trying to vainly to stem the rout caused by the vengeful Soviets. The end, so it seems, is near. Stalin and Stavka are certain that one final push is all that is need to end the war. Filled with dreams of glory, they exhort their field commanders to push tired, undersupplied troops to make one more super effort for Rodina...Operation Star calls for the Voronezh Front to capture Kharkov...Operation Gallop calls for the Southwestern Front to capture the bridges over the Dnepr, thus cutting off the entire 1st and 4th Panzerarmies, thereby amputating the entire southern wing of the German Army. Generalfeldmarschall Erich von Manstein has other ideas. SS-Obergruppenfuhrer Paul Hausser will defy a direct order from Hitler and abandon Kharkov. The SS-Panzercorps will be formed, and in the days to follow, the exhausted, overly ambitious, over-extended Russians will suffer their final humiliation in the blood-drenched snow between the Dnepr and the Donetz.

Kupyansk River Crossing - PZCK - Joseph Alberti -- Kupyansk, 115km SE of Kharkov, June 30th, 1942: in the first stage of Operation Blau, the 6th Army was directed to begin a drive to the southeast towards Millerovo. "WHAT IF" on the first day of the operation, the 51st Army Corps met some resistance in the crossing of the Oskol River put up by Soviet forces that survived Operation Friderikus. Here, the Soviet 72nd Rifle Corps makes a stand to delay the German advance at the town of Kupyansk. This scenario depicts the contested river crossing at this critical rail juncture. [1320 sq Km -26 Turns]

Manstein Strikes Back - PZCK - Rick Bancroft -- Kharkov area, 15 February, 1943. The Soviet operations Star and Gallop are on the verge of massive success, with Kharkov about to fall with parts of 2 SS and 1 Heer Panzer Grenadier divisions nearly trapped in it, and the last rail lines to Army Group South within a few days of being cut at the Dnepr river. Hitler has ordered that Kharkov be held at all costs, in which case the only strong mobile reserves availableto Manstein will be destroyed. Manstein has been planning a counterstroke using the SS Panzer Korps, but this will be impossible if the forces in Kharkov do not escape from the burning city. NOTE: This scenario is best played as Axis human against AI, or human vs. human. Also, best played with VST supply rules and programmed weather.

PZC Bulge

THE CAULDRON - PZCB - Bob Riconda -- An historical scenario covering the last days of KG Peiper and the rest of the 1 SS Division's efforts to relieve him (Dec. 19-23, 1944). The OOB has been altered to reflect the division's kampfgruppe components. A detailed description is included.

A Question of Morale - PZCB - Adam Parker -- Belgium, December 17 1944: In the chaos of the German advance, the road to St Vith lay clear. 3rd Fallschirm-Jager immediately swung southwards within the boundaries of 5th Panzer Armee in an effort to free a northern corridor to Bastogne. The Allies would commit its elite XVIII Corps in a desperate stopgap. What if these two airborne juggernauts had clashed over this vital road junction? What part would morale and numbers play?

Middle East '67

Operation Peace for the Galilee - ME67 - Fernando Ángel Sánchez -- Following the terrorist shooting of the Israeli ambassador in London, the IDF launched a long time prepared attack against the PLO in Lebanon. Three Israeli task forces entered Lebanon at three different points on June 6th, 1982, with the initial purpose of destroying the PLO positions in Southern Lebanon. Eventually, the operation ended with the siege of Beirut and the expulsion of the PLO leadership from their HQ in the Lebanese capital. The IDF, supported by their Christian Lebanese allied, fought against the Palestinian and Syrian forces.

The Proud and the Few

The Fighting Parson - PAF - Craig Deaton -- Small (Historical) 18 turns Estimated Playing Time: 1 hour -- March 4th, 1944, Walawbum, Burma, 0720 hours -- Designer's Note:This is a Japanese assault under conditions of limited visibility. The US Army player is fighting a delaying action. (See zip for more info.)

SB: Vietnam

Night Patrol Vietnam 1967 - SBV - Tom Konczal -- June 29, 1967 - Fictional - Platoon Level. US: First squad is on ambush. The rest of the platoon is to join up with them and search the village to the southwest. You only have 1 hour and 15 minutes to complete this patrol (15 turns). VC: Protect the village while exiting the second unit from the board.

Night Ambush - SBV - Tom Konczal -- v 1.1 - 8/10/02 July 4, 1967. 6 days after your successful Night Patrol and you are back up to strength. Your platoon has been sent out to set up a hasty ambush. Knock out the lead elements of the enemy, then retreat and exit before being overwhelmed. Remember - each man lost cannot be exited and therefore costs twice as much! VC - overwhelm the American ambush - keep them from exiting.

Tour of Duty

3 down River - TOD - Frank Harmon Jr. -- Through discussion with my opponents while playing SbV the point of unrealistic amounts of casualties has been brought to head quite a few times. So, in observation of this I created a scene with a lot of combat and not alot of causalties. I did this by reducing the size of Squads down to the fire team level. The scene, though hypothetical, may have actually happened a million times over in Vietnam. An HMG Platoon had been harrasing a few Bird Dogs in E 2/3's AOR all day. 3rd Platoon had been sent to locate the now silent HMG. Meanwhile when the Dshk leaped back to life, the results were unsavory. A CH 47 returning from Dropping 2nd Platoon E 2/3 in an LZ took a lethal round and and hit the deck at 1615. Not having the luxury of time, 2/3's Battalion Commander has little alternative than to send 3rd Platoon, in the very near proximity, to locate and protect the surviving pilots who have managed to scrape one Greasegun out of the wreckage. 1st Platoon/C/9th Bn/90th NVA is on the move to prohibit this from happening.

Hammer, Anvil and Steel - TOD - Craig Deaton -- Feb 14, 1970, Hypothetical, 40 Turns, VC Transit through an American Combined Arms Task Force's TAOR ----- SCENARIO NOTES: This scenario uses multiple VC Exit Objectives. Although A.I. has been programmed for this scenario, tactical possibilities in this scenario are far wider than the one path that is programmed into the A.I. and some things can't be modeled (such as having the U.S. "Hawk Team" put their weapons on "Hold Fire" on turn one so they won't reveal themselves until they decide the time is right) . If you want to play vs the A.I., you should take the Americans. (also briefings are included if you wish to play this "blind").




Scenarios Submitted to Date - 30


Designers Registered to Date - 29


The purpose of this contest is to increase the number of custom scenarios available to the gaming community, and also hopefully get some new people involved in scenario creation. Below are some details about the contest that you need to know:

* All John Tiller games published by HPS are supported in this contest.

* Scenario submissions will be accepted from April 30th - June 30th, 2002.

* Only New scenarios will be accepted. In other words a version of it can not already be available on the net or have shipped with the original cd's.

* Custom OOB's, PDT's, etc. are welcome, but not required. If used, make sure and use unique file names as to not tamper with stock files.

* Two categories will be judged: Historical and Hypothetical. Please make it clear in your description which category you wish to be judged in. ;o)

* Team efforts will be accepted, but only one prize will be awarded per scenario.

The Official Forum for this event is located at: http://pub26.bravenet.com/forum/show.asp?usernum=2220540682&cpv=1 Contestants are encouraged to post their questions and comments there so all may benefit from the answers.


Prizes:

5 new HPS titles are up for grabs, they are *:

Russian Campaign Vietnam Bulge The Proud and the Few Tour of Duty Middle East

* - A generous fellow gamer has donated another title to the mix, Squad Battles: Vietnam. So there are now six titles to choose from, but the number of awardable places will remain the same.

There will be a top two from each category, then an overall best scenario to cover the 5 available titles.

Prizes will be awarded in the following manner: Overall best chooses first, then first place from each section choose, then the two second place people choose. In the event two people want the same game a compromise must be reached. This may be with the flip of a coin or something similar.

Judging Criteria:

There will be at least two judges looking at each scenario. The scenarios will be judged for historical accuracy (if applicable), creativity (again, if applicable), depth of design (how much effort went into the scenario), and playability.

Submission Instructions:

Scenario files should be submitted "zipped", to me no later than midnight of June 30th, 2002.

Included in each zip file should be all of the files necessary to play the scenario plus a text file including your name, e-mail address and description of the scenario being submitted. Feel free to include historical note's if applicable. More is good...but above all make sure and identify yourself and give me a way to contact you IN THE ZIP FILE. In the event you are a winner you will be contacted for your mailing address.

A maximum of two scenarios can be submitted by any one person or team.

All submitted scenarios will be added to the Scenario Design Center upon completion of the contest. Also, the scenarios may be posted on The Unofficial Panzer Campaigns Home Page, World at Wargaming or The Blitzkrieg Wargaming Club if the scenario applies to their content.

Useful Links:

Designing Panzer Campaigns Scenarios

Basic Scenario Creation Instructions

The NWP's Engineering Corps

Squad Battles Design Tips

Any questions relating to this event may be directed to me, Rich Hamilton, at rahamy@hist-sdc.com.


If you plan on participating in this contest, please register with me. I'd like to get a feel for what series of games will be covered most and be able to field questions a bit better if I have some back ground information.




Name:    

E-mail:   


Scenario For?

1776:       1812:     Corinth:       Eckmuhl:     Russian Campaign:      

Proud and the Few:     Smolensk:       Normandy:     Kharkov:       Tobruk:     Bulge:      

Vietnem:     Tour of Duty:       Middle East:    


What level of designer do you consider yourself?

Novice:       Intermediate:     Advanced:       Expert: 



Please include any comments you have in the box below:







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This page updated on 08/17/02.