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What's New: |
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And now something
completely different...
( 17 May, 2013 )
How about a new map for Gary Grigsby's
War in the East?
Some small samples of this extremely HUGE map:
Sample 1
Sample 2
Sample 3
Download
here.
( Size 275MB! Just extract to your WitE folder.
)
I plan to expand this mod eventually with new
counters, symbols and interface details, but for
now it is only the map.
I have put more hours
into this map than I care to admit, so I really
hope you guys like it.
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Who needs a fix?
( 20 November, 2012 )
MapMod for Moscow '42 and Kharkov '43
updated as follows:
Fixed a problem with how the Soviet Tank Corps
was displayed on the HQ counters in Kharkov '43
and Moscow '42. My thanks to David - the
designer of these two titles - for bringing this
to my attention! Appreciated! :-)
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Siberian avalanche...
( 4 November, 2012 )
Achtung Achtung! MapMod for Moscow '42
are waiting for you at the download page! So... Raus Raus!
:-)
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Let's get modern...
( 18 June, 2012 )
MapMod for all Modern Campaign titles
have been updated as follows:
An overall facelift to the complete series, just
to bring it on par with the other two. You can
check it out
here.
Note: Just
to let you know - from
now on I'm going to focus solely on MapMod for
PzC and FWWC, so this update will effectively be
the last Modern Campaign related stuff coming
from me.
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Wear and Tear...
( 14 Mars, 2012 )
MapMod for all Panzer Campaign titles
have been updated as follows:
Reworked ground tiles and sidebars ( blankboxes
) are probably the most noticeable in this
update, but I have also tried to give the
complete mod some much needed patina as well - a
very subtle 'Wear and Tear' look if you will.
As
usual,
Map Legend and
Screenshots have been
updated to reflect the changes.
I was tempted to say that this was the
'finishing touches' to MapMod for Panzer
Campaigns, but in reality I seriously doubt that
this is a mod that will ever be truly
finished... ;-)
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Even more cannon fodder...
( 31 January, 2012 )
MapMod for France '14 updated: Added unit
card for the new german unit introduced in the
official 1.02 update from HPS.
You can download the updated mod from this page:
MapMod for First World War Campaigns.
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No April Fool's joke...
( 1 April, 2011 )
MapMod for all Panzer Campaign titles, plus both
versions for France '14, have been updated as
follows:
I managed to introduce an unforeseen side effect
in the last update - railroads and roads was all
but impossible to see in larger cities. It
should be a little bit easier to trace a route
through these now.
And bound by an earlier promise, I have also
adjusted the color of the Luftwaffe unit
counter.
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Under
pressure...
( 19 Mars, 2011 )
MapMod for all Panzer Campaign titles, plus both
versions for France '14, have been updated as
follows:
Stronger elevation differences - this has been
such a frequent request from you guys that I
finally succumbed to the pressure... ;-) The
update also includes a number of major and minor
cosmetical changes.
Also... MapMod for Tunisia '43 are ready for
download, and as a little extra bonus you can
also find MapMod for Mius '43 ( the PzC demo )
at the download page.
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Ooops...
( 6 February, 2011 )
MapMod for Sicily '43 updated: Added missing
unit counters for the US Airborne. I somehow
managed to miss them in the last update. Sorry.
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A switch...
and a new recruit
( 4 February, 2011 )
MapMod for all Panzer Campaign titles, plus both
versions - Basic and Complete - for France '14,
have been updated as follows:
1. New and sharper, as in 'less blurry', unit
counters.
2. A change that applies to PzC titles only: Switched colors
between the Wehrmacht and Luftwaffe unit
counters. Wehrmacht is now grey and Luftwaffe is
light blue. I know a few of you who will be
thrilled by this switch... ;-)
3. And finally... MapMod for Kharkov '43 are ready for download.
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Taking MapMod to the
next level
( 28 October, 2010 )
MapMod for all Panzer Campaign titles, plus both
versions - Basic and Complete - for France '14
have been updated as follows:
1. Darker primary roads. Makes them stand out
better in winter conditions.
2. Marker for Obstacles resized. Obstacles now
have the same size as minefields. This
reduces map clutter, particulary in
heavily fortified areas.
3. Increased density of Villages and
Towns. This give these hexes a bit more visual
weight on the map.
4. And last but not least, the main reason for
this update: Added a complete
MapMod 2D Zoom-Out level.
One-Year Anniversary
This monday it will be exactly one year ago
that MapMod found new shelter here at
SDC, and I must say it has been a very smooth
and pleasant experience. Not one single problem,
not even the tiniest little micro glitch have I
stumbled upon so far... It is not without reason
I say
'Home Sweet Home'! :-)
So thanks again Steve, you are the best!
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More cannon fodder for
the Great War
( 28 July, 2010 )
MapMod for France '14 updated: Added unit cards for
the new german units introduced in the official
1.01 update from HPS. You can download the updated mod from this page:
MapMod for First World War
Campaigns.
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MapMod for First World War Campaigns
( 28 May, 2010 )
I have been toying around with ideas of how to
create unique unit art for MapMod ever since the
dawn of time, but have had no desire to collide
with Volcano's already existing mods out there.
So when I learned that a brand new series -
First World War Campaigns - was in
the making, it felt like the perfect opportunity
to finally put my ideas to the test.
So here you have it - the first MapMod ever to
include unit art.
It turned out to be quite a challenge though,
mainly because I never use artwork from other
sources. This little house rule force me to be
creative, to draw and paint everything myself - a very time consuming, but rewarding,
process indeed. And, lo and behold, this time it
wasn't enough to come armed with just a pen and
a paintbrush - I needed to bring a whole
battery of history books into the arsenal too. :-)
Anyway, here it is -
MapMod for First World War
Campaigns. |
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Sealions - do they
roar?
( 22 Mars, 2010 )
MapMod for Sealion '40 are ready for
download, so hurry up and grab it before someone else does!
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Moscow calling...
( 2 Mars, 2010 )
MapMod for Moscow '41 updated: Added Unit Boxes, Insignia and
Counters for NKVD and the Soviet Naval Infantry used in Volcano
Man's latest alternative scenarios.
( No need to update if you only play
original scenarios. )
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A brand new home...
( 1 November, 2009 ) First of all, a big thanks - so big in fact, you would need a
truck to move it - to Steve Trauth and Rich
Hamilton, the guys behind the
Scenario Design Center,
for their generous offer to host MapMod. Thumbs
up!
Secondly, an equally big thanks to
Martin Smola from
Tanciky, to Ed
'Volcano' Williams
from Volcano Mods and
to Stéphane Valbousquet
from Campaigns-France
for their will to assist in times of need.
Another thumbs up!
And now, with both my thumbs occupied elsewhere,
lets focus on MapMod again:
...and a
brand new update
All Panzer Campaign titles updated:
This small update is the result of a promise I
made a while ago. I have intensified the Unit
Highlighting to, hopefully, make it
easier for those of us with 'old and tired eyes'.
;-)
As usual, you have two colors to choose from
- red and green - and you select via the Settings
Menu inside the
game. I also took the opportunity to polish up a
few other things as well... |
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( Older news deleted. )
What and Why?
Panzer Campaigns is a series of wargames, published by
JTSoftware and
HPS Simulations, that covers various World War II
battles in great detail.
MapMod is a mod which changes all the 2D graphical
elements in Panzer Campaigns. You can find
a detailed description of MapMod and its features on the
Map Legend pages, or you can take a look at some
Screenshots of the mod in action.
Why a MapMod? Well, my reasons were many, but most of
all MapMod was made out of love for these games. The
historical research behind them are just phenomenal, and
the attention to detail is second to none. For me it is
like having catched a little piece of history to own one
of these titles, and I can highly recommend every single
one of them.
( TIP: I know for a fact that games from HPS Simulations
can be pretty much impossible to find in any local
stores. But I can recommend a great little online store:
NWS. These guys are passionate wargamers themselfs,
their service is excellent and their pricing is the best
I have seen anywhere. )
So... I hope you like MapMod - because it really is a
labor of love... :-)
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Visit
my host: |
Scenario Design Center |
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The Scenario Design Center aims to be a
source of inspiration and aid when it
comes to custom scenario design and mod
making for HPS and John Tiller
games. |
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How to easily avoid problems:
1. MapMod is 100% compatible with Volcano Man's unit art
and alternative scenarios, as long as you install
Volcano's mod first and MapMod second.
2. Whenever you install an
update from HPS/JTSoftware, or from Volcano Man, you
should
always follow with a reinstallment of
MapMod.
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Recommended: |
HPS
Simulations |
John
Tiller Software |
NWS
Online Store |
The
Blitz Forum |
Volcano
Mods |
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"There are no
desperate situations,
there are only desperate people."
Heinz Guderian |
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